Learn essential Python concepts through a visual block-based approach, perfect for transitioning to text-based coding.
Get ready to embark on an exciting learning journey
:rocket: Welcome to Your Python Adventure!
Get ready for an incredible journey where colorful blocks transform into powerful Python code! Imagine building games, creating digital art, and solving real-world problems - all starting with simple drag-and-drop blocks. This isn't just any programming course; this is where you'll discover the magic of coding and unlock your potential as a Python programmer!
🎯 Start Here → 🧩 Blocks & Basics → 🎮 Games & Graphics → 🎨 Creative Projects → 🏆 Master Python!
Your Epic Quest Includes:
:emoji: EduBlocks: Your Secret Weapon!
:dart: Learn by Doing
All You Need Is:
EduBlocks - Your Coding Companion
Welcome to BBP Block-based Python Programming! This comprehensive course is designed to introduce you to the exciting world of Python programming through a visual, block-based approach. Through 24 carefully structured lessons, you'll learn Python fundamentals, programming logic, creative applications, and advanced concepts to create interactive games, artistic projects, and practical applications.
Lesson | Topic | Objectives | Notes/File Link | Activities Link | Exit Ticket | Submission Link |
---|---|---|---|---|---|---|
1 | Introduction to Block-Based Python | • Understand what Python programming is and its applications• Introduction to block-based programming environment• Learn Python syntax and basic structure• Write your first Python program | Introduction to Block-based Python | Introduction to Block-based Python | ET-1 | Submit |
2 | Variables | • Understand what variables are and their purpose• Learn different data types in Python• Practice creating and using variables• Apply variable naming conventions | Variables | Variables | ET-2 | Submit |
3 | Operators | • Learn arithmetic operators in Python• Understand comparison and logical operators• Practice using operators in expressions• Apply operator precedence rules | Operators | Operators | ET-3 | Submit |
4 | Conditionals | • Understand conditional statements and logic• Learn if, elif, and else statements• Practice creating decision-making programs• Apply conditionals to solve problems | Conditionals | Conditionals | ET-4 | Submit |
5 | Lists | • Understand lists and their importance in programming• Learn to create, access, and modify lists• Practice list methods and operations• Apply lists to organize and manage data | Lists | Lists | ET-5 | Submit |
6 | Python Random Module | • Learn about Python modules and libraries• Understand the random module and its functions• Practice generating random numbers and choices• Apply randomness in programming projects | Python Random Module | Python Random Module | ET-6 | Submit |
7 | Debugging Challenge | • Learn systematic debugging techniques• Practice identifying and fixing common errors• Develop problem-solving strategies• Complete debugging exercises | - | Debugging Challenge | - | Submit |
8 | Revision + Quiz 1 | • Review Python fundamentals from Lessons 1-7• Complete comprehensive assessment• Identify areas for improvement | Quiz 1 Revision | Quiz 1 | - | - |
9 | Functions | • Understand functions and their purpose• Learn to define and call functions• Practice creating functions with parameters• Apply functions to organize code efficiently | Functions | Functions | ET-7 | Submit |
10 | Functions (Extra) | • Explore advanced function concepts• Learn about return values and scope• Practice creating complex functions• Apply functions in real-world scenarios | Functions (Extra) | Functions (Extra) | ET-8 | Submit |
11 | Python Turtle Graphics Library | • Introduction to Python Turtle graphics• Learn basic turtle commands and movements• Practice creating shapes and patterns• Apply turtle graphics for visual programming | Python Turtle Graphics Library | Python Turtle Graphics Library | ET-9 | Submit |
12 | Loops | • Understand loop concepts and types• Learn for and while loops in Python• Practice creating iterative programs• Apply loops for repetitive tasks | Loops | Loops | ET-10 | Submit |
13 | Project: Racing Turtles (Part 1) | • Design and plan racing turtle simulation• Apply turtle graphics for game development• Implement basic turtle movement mechanics• Set up project structure and foundation | Project: Racing Turtles | - | - | - |
14 | Project: Racing Turtles (Part 2) | • Complete racing turtle simulation• Add random elements and competition logic• Implement winner detection and display• Test and refine the racing game | Project: Racing Turtles | - | Project-1 | Submit |
15 | Project: My Picasso Art | • Create artistic designs using turtle graphics• Apply loops and functions for complex patterns• Experiment with colors and creative shapes• Develop personal artistic programming style | Project: My Picasso Art | - | Project-2 | Submit |
16 | Interactive Data Visualization with Pygal | • Introduction to data visualization concepts• Learn Pygal library for creating charts• Practice creating interactive visualizations• Apply data visualization to represent information | Interactive Data Visualization with Pygal | Interactive Data Visualization with Pygal | ET-11 | Submit |
17 | Python Math Module | • Learn about the Python math module• Understand mathematical functions and constants• Practice using math operations in programming• Apply mathematical concepts to solve problems | Python Math Module | Python Math Module | ET-12 | Submit |
18 | Project: Scientific Calculator | • Design and build a functional calculator• Apply math module functions effectively• Implement user interface and input handling• Test calculator functionality thoroughly | Project: Scientific Calculator | - | Project-3 | Submit |
19 | Project: My Quiz Game | • Create an interactive quiz application• Apply conditionals and loops for game logic• Implement scoring and feedback systems• Design engaging user experience | Project: My Quiz Game | - | Project-4 | Submit |
20 | Revision + Quiz 2 | • Review advanced Python concepts from Lessons 9-19• Complete comprehensive assessment• Prepare for final project development | Quiz 2 Revision | Quiz 2 | - | - |
21 | Project: Nutritious Meal (Part 1) | • Plan and design comprehensive nutrition application• Research meal planning and nutrition concepts• Set up project architecture and data structures• Begin implementation of core features | Project: Nutritious Meal | - | - | - |
22 | Project: Nutritious Meal (Part 2) | • Implement advanced features and calculations• Apply data visualization for nutrition tracking• Add user interaction and input validation• Integrate all learned Python concepts | Project: Nutritious Meal | - | - | - |
23 | Project: Nutritious Meal (Part 3 - Presentation) | • Complete final project implementation• Prepare comprehensive project presentation• Demonstrate programming skills and problem-solving• Present to class and receive feedback | Project: Nutritious Meal | - | Project-5 | Submit |
24 | Graduation | • Project evaluation• Course completion | Download Graduation Background | Complete Feedback Form | Submit Testimonial | - |
By completing this program, you will have gained:
By the end of this course, you won't just know Python - you'll think like a programmer! You'll be able to:
Remember: Every expert programmer started exactly where you are now. The difference? They took the first step. Today, that's you!
Your adventure begins now! In just a few moments, you'll be dragging your first blocks and watching them transform into real Python code. By the end of this course, you'll have created games, art, and applications that you can proudly share with friends and family.
Remember:
Let's begin your journey from blocks to Python mastery! Click on Lesson 1 and let the adventure begin! :tada:
We're excited to guide you through your Python programming journey and look forward to seeing the creative and practical applications you'll build!
What you'll achieve by the end of this course
Develop complete Python programs
Apply Python programming concepts to solve real-world problems
Learn core Python concepts visually
Bridge between block and text-based coding