- Introduction to Material Design
- Visual design assessment
- Usability evaluation
- User experience
- Strength and key takeaways
- Apple Human Interface
Product: Google's Material Design System
https://m3.material.io/
Purpose:
- Provide a unified design system for consistent and intuitive user experiences across all Google products and platforms.
Target Audience:
- Designers and developers creating applications for Android and other platforms using Material Design.
- Material Metaphor: Use of surfaces and edges to convey hierarchy and meaning.
- Bold, Graphic, Intentional: Emphasis on bold imagery and purposeful design elements.
- Vibrant color palettes with clear guidelines.
- Use of Roboto font family for readability and consistency.
- Simplified, minimalistic icons.
- Guidelines for imagery that supports content and functionality.
- Clear navigation structures like bottom navigation bars and side drawers.
- Consistent placement of navigation elements.
- Extensive library of components (buttons, cards, dialogs) with usage guidelines.
- Focus on touch feedback and motion to enhance interactivity.
- Guidelines for color contrast, text size, and interactive element sizing.
- Support for internationalization and localization.
- Streamlined experiences across different apps and devices.
- Predictable behaviors reducing user learning curves.
- Immediate visual feedback on user interactions.
- Use of shadows and depth to indicate element hierarchy and interactivity.
- Responsive design principles for various screen sizes.
- Customizable components allowing for brand differentiation within the system.
- Comprehensive guidelines promoting consistency.
- Enhances usability through familiar patterns.
- Encourages best practices in accessibility.
- The importance of a unified design language.
- Balancing consistency with flexibility for brand expression.
- Leveraging design systems to improve efficiency and collaboration.
Product: Apple's Human Interface Guidelines (HIG)
https://developer.apple.com/design/human-interface-guidelines

Purpose:
- Provide design principles and guidelines for creating intuitive and beautiful user experiences on Apple platforms.
Target Audience:
- Designers and developers building apps for iOS, macOS, watchOS, and tvOS.
- Clarity: Interface elements are precise and lucid.
- Deference: UI helps users understand and interact with content without competing with it.
- Depth: Visual layers and realistic motion convey hierarchy and facilitate understanding.
- Use of San Francisco font for legibility.
- Subtle color palettes emphasizing content.
- Simple, recognizable icons.
- High-quality imagery that aligns with Apple's aesthetic.
- Use of tab bars, navigation bars, and split views.
- Consistent gestures and touch targets.
- Standardized components like switches, sliders, and pickers.
- Fluid animations enhancing user interactions.
- Strong emphasis on VoiceOver support and dynamic type.
- Guidelines for accommodating users with disabilities.
- Intuitive gestures and interactions.
- Seamless integration across Apple devices.
- UI elements recede to spotlight content.
- Minimalistic design reducing distractions.
- Clear communication of privacy practices.
- User control over data and permissions.
- Focus on simplicity and elegance.
- High standards for performance and responsiveness.
- Comprehensive accessibility support.
- Designing with the user's needs and expectations at the forefront.
- The value of consistency across a platform.
- Importance of subtlety in enhancing user experience without overwhelming.