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Students will start by attending the weekly class at the scheduled time to get to know the facilitators and peers.
Learning on how to design and develop socially useful mobile apps is a new skill to explore.
In Program B, students will learn how to design and develop socially useful mobile apps. In addition to programming and computer science principles, Program B is project-based and emphasizes writing, communication, collaboration, and creativity. Students get the chance to design their own mobile applications using MIT App Inventor and publish their functional apps to the Apps Store.
This course aims to empower school children to gain hands-on practical experience in mobile apps development using block-based programming methods. Students will learn key components of mobile development such as design thinking, text sensing, information processing through indexing, procedural abstraction, data generation, Web Application program interface (API), and more.
Chapter 1 : Introduction to Mobile Apps Development and MIT App Inventor
Chapter 2 : Visible and Non-visible Components in MIT App Inventor
Chapter 3 : Text-To-Speech Technology
Chapter 4 : Speech Recognizer
Chapter 5 : Barcode & QR Code
Chapter 6 : Database
Chapter 7 : Clock
Chapter 8 : Prototype
This app can help users to pronounce words correctly based on the language that was set up. It is very beneficial for users who want to learn foreign languages and for teachers to teach language subjects. Important component applied in this app is Speech Recognizer.
Most of us are sometimes indecisive to make a choice. So, you can key in several options of choice in this app and shake the phone to let the app randomly pick a choice for you. For example, a teacher can use this app to choose a random student in the class to answer his/her question.
This is a gaming app to solve simple mathematical questions which can help users to improve their logic and mathematical skills. Learning is more fun via a gaming approach.
Students will start by attending the weekly class at the scheduled time to get to know the facilitators and peers.
Join the class sessions with your instructor and peers. The main instructor will give lectures on the topic learned.
If you need further support or information about the classes, exercises and projects, talk to our instructors to answer your questions in mind.
Students can easily access the lesson materials including pre-recorded lesson videos and lesson notes to do better self-preparation before entering the class.
Practice the new skills by completing the projects and challenges with the respective instructors. Our instructors will provide feedback and guide the students.
Telebort experience ends with graduation so that you can see your class's work, showcase your work, and receive a certificate and academic transcript upon completion of the program!
Telebort's Computer Science Education Roadmap is designed with STEAM education for school children to express their own ideas in designing their own stories, mobile apps, websites and many more.
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